Switching to xe::mutex.
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@@ -14,6 +14,7 @@
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#include <unordered_map>
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#include <vector>
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#include "xenia/base/mutex.h"
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#include "xenia/gpu/gl4/blitter.h"
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#include "xenia/gpu/gl4/circular_buffer.h"
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#include "xenia/gpu/gl4/gl_context.h"
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@@ -100,7 +101,7 @@ class TextureCache {
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std::vector<ReadBufferTexture*> read_buffer_textures_;
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std::mutex invalidated_textures_mutex_;
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xe::mutex invalidated_textures_mutex_;
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std::vector<TextureEntry*>* invalidated_textures_;
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std::vector<TextureEntry*> invalidated_textures_sets_[2];
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};
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