Changing the way the global lock works. Some things are better, I think.
Regressions are likely.
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@@ -90,7 +90,7 @@ ThreadState::ThreadState(Processor* processor, uint32_t thread_id,
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std::memset(context_, 0, sizeof(PPCContext));
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// Stash pointers to common structures that callbacks may need.
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context_->reserve_address = memory_->reserve_address();
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context_->global_mutex = processor_->global_mutex();
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context_->virtual_membase = memory_->virtual_membase();
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context_->physical_membase = memory_->physical_membase();
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context_->processor = processor_;
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