Changing the way the global lock works. Some things are better, I think.
Regressions are likely.
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@@ -80,8 +80,8 @@ void GraphicsSystem::DispatchInterruptCallback(uint32_t source, uint32_t cpu) {
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interrupt_callback_, source, cpu);
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uint64_t args[] = {source, interrupt_callback_data_};
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processor_->Execute(thread->thread_state(), interrupt_callback_, args,
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xe::countof(args));
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processor_->ExecuteInterrupt(thread->thread_state(), interrupt_callback_,
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args, xe::countof(args));
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}
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} // namespace gpu
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