[D3D12] Command list, fence cleanup

This commit is contained in:
Triang3l
2018-07-19 14:51:07 +03:00
parent ffcf18f193
commit f5e91ba97c
4 changed files with 133 additions and 2 deletions

View File

@@ -0,0 +1,52 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_COMMAND_LIST_H_
#define XENIA_UI_D3D12_COMMAND_LIST_H_
#include <memory>
#include "xenia/ui/d3d12/d3d12_api.h"
namespace xe {
namespace ui {
namespace d3d12 {
class CommandList {
public:
~CommandList();
static std::unique_ptr<CommandList> Create(ID3D12Device* device,
ID3D12CommandQueue* queue,
D3D12_COMMAND_LIST_TYPE type);
ID3D12GraphicsCommandList* GetCommandList() const { return command_list_; }
ID3D12GraphicsCommandList* BeginRecording();
void AbortRecording();
void Execute();
protected:
CommandList(ID3D12Device* device, ID3D12CommandQueue* queue,
D3D12_COMMAND_LIST_TYPE type);
bool Initialize();
ID3D12Device* device_;
ID3D12CommandQueue* queue_;
D3D12_COMMAND_LIST_TYPE type_;
ID3D12CommandAllocator* command_allocator_ = nullptr;
ID3D12GraphicsCommandList* command_list_ = nullptr;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_CPU_FENCE_H_