[D3D12] Command list, fence cleanup
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52
src/xenia/ui/d3d12/command_list.h
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52
src/xenia/ui/d3d12/command_list.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_D3D12_COMMAND_LIST_H_
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#define XENIA_UI_D3D12_COMMAND_LIST_H_
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#include <memory>
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#include "xenia/ui/d3d12/d3d12_api.h"
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namespace xe {
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namespace ui {
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namespace d3d12 {
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class CommandList {
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public:
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~CommandList();
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static std::unique_ptr<CommandList> Create(ID3D12Device* device,
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ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type);
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ID3D12GraphicsCommandList* GetCommandList() const { return command_list_; }
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ID3D12GraphicsCommandList* BeginRecording();
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void AbortRecording();
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void Execute();
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protected:
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CommandList(ID3D12Device* device, ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type);
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bool Initialize();
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ID3D12Device* device_;
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ID3D12CommandQueue* queue_;
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D3D12_COMMAND_LIST_TYPE type_;
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ID3D12CommandAllocator* command_allocator_ = nullptr;
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ID3D12GraphicsCommandList* command_list_ = nullptr;
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};
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} // namespace d3d12
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_D3D12_CPU_FENCE_H_
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