Geometry shaders now support disabled viewports.
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@@ -38,7 +38,7 @@ protected:
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ID3D10Blob* Compile(const char* shader_source);
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virtual int Generate(D3D11VertexShader* vertex_shader,
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alloy::StringBuffer* output) = 0;
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alloy::StringBuffer* output);
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protected:
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ID3D11Device* device_;
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