Geometry shaders now support disabled viewports.

This commit is contained in:
Ben Vanik
2014-01-20 03:42:05 -08:00
parent e5d4cdd66d
commit f5eefb138c
4 changed files with 142 additions and 70 deletions

View File

@@ -38,7 +38,7 @@ protected:
ID3D10Blob* Compile(const char* shader_source);
virtual int Generate(D3D11VertexShader* vertex_shader,
alloy::StringBuffer* output) = 0;
alloy::StringBuffer* output);
protected:
ID3D11Device* device_;