[GPU] Skip viz-query geometry (if marked).
Document research about viz queries.
v2: Remove viz status unions and move comments to register definitions.
Add contributors to TODOs.
v3: Comment out unused variables.
Add TODO for correctly dropping draw calls with memexport.
Register comment formatting.
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@@ -289,12 +289,16 @@ union PA_SC_MPASS_PS_CNTL {
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static constexpr Register register_index = XE_GPU_REG_PA_SC_MPASS_PS_CNTL;
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};
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// Scanline converter viz query
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// Scanline converter viz query, used by D3D for gpu side conditional rendering
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union PA_SC_VIZ_QUERY {
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struct {
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uint32_t viz_query_ena : 1; // +0
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uint32_t viz_query_id : 6; // +1
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uint32_t kill_pix_post_early_z : 1; // +7
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// the visibility of draws should be evaluated
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uint32_t viz_query_ena : 1; // +0
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uint32_t viz_query_id : 6; // +1
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// discard geometry after test (but use for testing)
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uint32_t kill_pix_post_hi_z : 1; // +7
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// not used with d3d
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uint32_t kill_pix_detail_mask : 1; // +8
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};
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uint32_t value;
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static constexpr Register register_index = XE_GPU_REG_PA_SC_VIZ_QUERY;
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