Swapping around vec128 to match AVX order.
Was really hoping all this would fix some bugs, but no luck :(
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83
tools/alloy-test/test_insert.cc
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83
tools/alloy-test/test_insert.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <tools/alloy-test/util.h>
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#include <cfloat>
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using namespace alloy;
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using namespace alloy::hir;
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using namespace alloy::runtime;
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using namespace alloy::test;
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using alloy::frontend::ppc::PPCContext;
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TEST_CASE("INSERT_INT8", "[instr]") {
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TestFunction test([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Insert(LoadVR(b, 4), LoadGPR(b, 4),
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b.Truncate(LoadGPR(b, 5), INT8_TYPE)));
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b.Return();
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});
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for (int i = 0; i < 16; ++i) {
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test.Run([i](PPCContext* ctx) {
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ctx->v[4] = vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
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14, 15);
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ctx->r[4] = i;
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ctx->r[5] = 100 + i;
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},
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[i](PPCContext* ctx) {
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auto result = ctx->v[3];
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auto expected = vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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13, 14, 15);
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expected.i8[i ^ 0x3] = 100 + i;
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REQUIRE(result == expected);
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});
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}
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}
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TEST_CASE("INSERT_INT16", "[instr]") {
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TestFunction test([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Insert(LoadVR(b, 4), LoadGPR(b, 4),
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b.Truncate(LoadGPR(b, 5), INT16_TYPE)));
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b.Return();
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});
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for (int i = 0; i < 8; ++i) {
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test.Run([i](PPCContext* ctx) {
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ctx->v[4] = vec128s(0, 1, 2, 3, 4, 5, 6, 7);
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ctx->r[4] = i;
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ctx->r[5] = 100 + i;
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},
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[i](PPCContext* ctx) {
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auto result = ctx->v[3];
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auto expected = vec128s(0, 1, 2, 3, 4, 5, 6, 7);
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expected.i16[i ^ 0x1] = 100 + i;
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REQUIRE(result == expected);
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});
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}
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}
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TEST_CASE("INSERT_INT32", "[instr]") {
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TestFunction test([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Insert(LoadVR(b, 4), LoadGPR(b, 4),
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b.Truncate(LoadGPR(b, 5), INT32_TYPE)));
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b.Return();
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});
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for (int i = 0; i < 4; ++i) {
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test.Run([i](PPCContext* ctx) {
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ctx->v[4] = vec128i(0, 1, 2, 3);
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ctx->r[4] = i;
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ctx->r[5] = 100 + i;
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},
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[i](PPCContext* ctx) {
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auto result = ctx->v[3];
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auto expected = vec128i(0, 1, 2, 3);
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expected.i32[i] = 100 + i;
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REQUIRE(result == expected);
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});
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}
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}
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