Swapping around vec128 to match AVX order.

Was really hoping all this would fix some bugs, but no luck :(
This commit is contained in:
Ben Vanik
2014-08-29 20:39:26 -07:00
parent 8ca7642226
commit f74aafeb8a
27 changed files with 2845 additions and 821 deletions

View File

@@ -0,0 +1,46 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <tools/alloy-test/util.h>
using namespace alloy;
using namespace alloy::hir;
using namespace alloy::runtime;
using namespace alloy::test;
using alloy::frontend::ppc::PPCContext;
TEST_CASE("SWIZZLE_V128", "[instr]") {
TestFunction([](hir::HIRBuilder& b) {
StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
SWIZZLE_MASK(0, 1, 2, 3)));
b.Return();
}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
[](PPCContext* ctx) {
auto result = ctx->v[3];
REQUIRE(result == vec128i(0, 1, 2, 3));
});
TestFunction([](hir::HIRBuilder& b) {
StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
SWIZZLE_MASK(3, 2, 1, 0)));
b.Return();
}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
[](PPCContext* ctx) {
auto result = ctx->v[3];
REQUIRE(result == vec128i(3, 2, 1, 0));
});
TestFunction([](hir::HIRBuilder& b) {
StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
SWIZZLE_MASK(1, 1, 2, 2)));
b.Return();
}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
[](PPCContext* ctx) {
auto result = ctx->v[3];
REQUIRE(result == vec128i(1, 1, 2, 2));
});
}