Swapping around vec128 to match AVX order.
Was really hoping all this would fix some bugs, but no luck :(
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46
tools/alloy-test/test_swizzle.cc
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46
tools/alloy-test/test_swizzle.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <tools/alloy-test/util.h>
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using namespace alloy;
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using namespace alloy::hir;
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using namespace alloy::runtime;
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using namespace alloy::test;
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using alloy::frontend::ppc::PPCContext;
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TEST_CASE("SWIZZLE_V128", "[instr]") {
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TestFunction([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
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SWIZZLE_MASK(0, 1, 2, 3)));
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b.Return();
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}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(0, 1, 2, 3));
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});
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TestFunction([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
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SWIZZLE_MASK(3, 2, 1, 0)));
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b.Return();
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}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(3, 2, 1, 0));
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});
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TestFunction([](hir::HIRBuilder& b) {
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StoreVR(b, 3, b.Swizzle(LoadVR(b, 4), INT32_TYPE,
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SWIZZLE_MASK(1, 1, 2, 2)));
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b.Return();
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}).Run([](PPCContext* ctx) { ctx->v[4] = vec128i(0, 1, 2, 3); },
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128i(1, 1, 2, 2));
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});
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}
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