[D3D12] Resolve fetch memory read tracing
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@@ -743,7 +743,7 @@ bool D3D12CommandProcessor::SetupContext() {
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}
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render_target_cache_ =
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std::make_unique<RenderTargetCache>(this, register_file_);
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std::make_unique<RenderTargetCache>(this, register_file_, &trace_writer_);
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if (!render_target_cache_->Initialize(texture_cache_.get())) {
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XELOGE("Failed to initialize the render target cache");
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return false;
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