[D3D12] Resolve fetch memory read tracing

This commit is contained in:
Triang3l
2019-10-25 09:16:42 +03:00
parent c057b5a032
commit f75d927cc5
3 changed files with 10 additions and 4 deletions

View File

@@ -17,6 +17,7 @@
#include "xenia/gpu/d3d12/shared_memory.h"
#include "xenia/gpu/d3d12/texture_cache.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_api.h"
@@ -247,7 +248,7 @@ class RenderTargetCache {
};
RenderTargetCache(D3D12CommandProcessor* command_processor,
RegisterFile* register_file);
RegisterFile* register_file, TraceWriter* trace_writer);
~RenderTargetCache();
bool Initialize(const TextureCache* texture_cache);
@@ -503,6 +504,7 @@ class RenderTargetCache {
D3D12CommandProcessor* command_processor_;
RegisterFile* register_file_;
TraceWriter* trace_writer_;
// Whether 1 guest pixel is rendered as 2x2 host pixels (currently only
// supported with ROV).