[D3D12] Resolve fetch memory read tracing
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@@ -17,6 +17,7 @@
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#include "xenia/gpu/d3d12/shared_memory.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/trace_writer.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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@@ -247,7 +248,7 @@ class RenderTargetCache {
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};
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RenderTargetCache(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file);
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RegisterFile* register_file, TraceWriter* trace_writer);
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~RenderTargetCache();
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bool Initialize(const TextureCache* texture_cache);
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@@ -503,6 +504,7 @@ class RenderTargetCache {
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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TraceWriter* trace_writer_;
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// Whether 1 guest pixel is rendered as 2x2 host pixels (currently only
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// supported with ROV).
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