Code cleanup: moving poly::ui to xe::ui

This commit is contained in:
Ben Vanik
2015-05-02 01:50:19 -07:00
parent 4d15b2296e
commit f7ca026db0
25 changed files with 134 additions and 142 deletions

47
src/xenia/ui/menu_item.cc Normal file
View File

@@ -0,0 +1,47 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/menu_item.h"
namespace xe {
namespace ui {
MenuItem::MenuItem(Type type) : type_(type), parent_item_(nullptr) {}
MenuItem::~MenuItem() = default;
void MenuItem::AddChild(MenuItem* child_item) {
AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
}
void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
AddChild(
MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
}
void MenuItem::AddChild(MenuItemPtr child_item) {
auto child_item_ptr = child_item.get();
children_.emplace_back(std::move(child_item));
OnChildAdded(child_item_ptr);
}
void MenuItem::RemoveChild(MenuItem* child_item) {
for (auto& it = children_.begin(); it != children_.end(); ++it) {
if (it->get() == child_item) {
children_.erase(it);
OnChildRemoved(child_item);
break;
}
}
}
void MenuItem::OnSelected(UIEvent& e) { on_selected(e); }
} // namespace ui
} // namespace xe