Code cleanup: moving poly::ui to xe::ui
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89
src/xenia/ui/ui_event.h
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89
src/xenia/ui/ui_event.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_UI_EVENT_H_
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#define XENIA_UI_UI_EVENT_H_
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namespace xe {
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namespace ui {
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class Control;
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class UIEvent {
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public:
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UIEvent(Control* control = nullptr) : control_(control) {}
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virtual ~UIEvent() = default;
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Control* control() const { return control_; }
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private:
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Control* control_;
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};
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class KeyEvent : public UIEvent {
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public:
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KeyEvent(Control* control, int key_code)
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: UIEvent(control), handled_(false), key_code_(key_code) {}
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~KeyEvent() override = default;
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bool is_handled() const { return handled_; }
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void set_handled(bool value) { handled_ = value; }
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int key_code() const { return key_code_; }
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private:
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bool handled_;
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int key_code_;
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};
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class MouseEvent : public UIEvent {
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public:
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enum class Button {
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kNone = 0,
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kLeft,
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kRight,
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kMiddle,
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kX1,
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kX2,
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};
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public:
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MouseEvent(Control* control, Button button, int32_t x, int32_t y,
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int32_t dx = 0, int32_t dy = 0)
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: UIEvent(control),
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handled_(false),
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button_(button),
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x_(x),
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y_(y),
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dx_(dx),
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dy_(dy) {}
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~MouseEvent() override = default;
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bool is_handled() const { return handled_; }
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void set_handled(bool value) { handled_ = value; }
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Button button() const { return button_; }
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int32_t x() const { return x_; }
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int32_t y() const { return y_; }
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int32_t dx() const { return dx_; }
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int32_t dy() const { return dy_; }
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private:
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bool handled_;
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Button button_;
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int32_t x_;
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int32_t y_;
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int32_t dx_;
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int32_t dy_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_UI_EVENT_H_
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