Code cleanup: moving poly::ui to xe::ui

This commit is contained in:
Ben Vanik
2015-05-02 01:50:19 -07:00
parent 4d15b2296e
commit f7ca026db0
25 changed files with 134 additions and 142 deletions

View File

@@ -0,0 +1,37 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/win32/win32_menu_item.h"
namespace xe {
namespace ui {
namespace win32 {
Win32MenuItem::Win32MenuItem(Type type)
: MenuItem(type), handle_(CreateMenu()) {}
Win32MenuItem::~Win32MenuItem() {
if (handle_) {
DestroyMenu(handle_);
}
}
void Win32MenuItem::OnChildAdded(MenuItem* generic_child_item) {
auto child_item = static_cast<Win32MenuItem*>(generic_child_item);
//
}
void Win32MenuItem::OnChildRemoved(MenuItem* generic_child_item) {
auto child_item = static_cast<Win32MenuItem*>(generic_child_item);
//
}
} // namespace win32
} // namespace ui
} // namespace xe