Code cleanup: moving poly::ui to xe::ui

This commit is contained in:
Ben Vanik
2015-05-02 01:50:19 -07:00
parent 4d15b2296e
commit f7ca026db0
25 changed files with 134 additions and 142 deletions

View File

@@ -0,0 +1,40 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WIN32_WIN32_MENU_ITEM_H_
#define XENIA_UI_WIN32_WIN32_MENU_ITEM_H_
#include <windows.h>
#include <windowsx.h>
#include "xenia/ui/menu_item.h"
namespace xe {
namespace ui {
namespace win32 {
class Win32MenuItem : public MenuItem {
public:
~Win32MenuItem() override;
protected:
void OnChildAdded(MenuItem* child_item) override;
void OnChildRemoved(MenuItem* child_item) override;
private:
Win32MenuItem(Type type);
HMENU handle_;
};
} // namespace win32
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WIN32_WIN32_MENU_ITEM_H_