Implementing alpha testing.
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@@ -171,9 +171,9 @@ class DrawBatcher {
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// This must match GL4Shader's header.
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struct CommonHeader {
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float4 window_scale; // sx,sy, ?, ?
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float4 vtx_fmt; //
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float4 alpha_test; // alpha test enable, func, ref, ?
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float4 window_scale; // sx,sy, ?, ?
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float4 vtx_fmt; //
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float4 alpha_test; // alpha test enable, func, ref, ?
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// TODO(benvanik): pack tightly
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GLuint64 texture_samplers[32];
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