Merge branch 'master' into d3d12

This commit is contained in:
Triang3l
2019-05-25 23:03:21 +03:00
9 changed files with 5618 additions and 5427 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_PPC_PPC_OPCODE_DISASM_H_
#define XENIA_CPU_PPC_PPC_OPCODE_DISASM_H_
#include <cstdint>
#include "xenia/base/string_buffer.h"
#include "xenia/cpu/ppc/ppc_opcode.h"
namespace xe {
namespace cpu {
namespace ppc {
constexpr size_t kNamePad = 11;
const uint8_t kSpaces[kNamePad] = {0x20, 0x20, 0x20, 0x20, 0x20,
0x20, 0x20, 0x20, 0x20, 0x20};
void PadStringBuffer(StringBuffer* str, size_t base, size_t pad);
void PrintDisasm_bcx(const PPCDecodeData& d, StringBuffer* str);
} // namespace ppc
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_PPC_PPC_OPCODE_DISASM_H_

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