[D3D12] Fix bitfield lint errors
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@@ -135,11 +135,11 @@ class PrimitiveConverter {
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union ConvertedIndicesKey {
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uint64_t value;
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struct {
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uint32_t address; // 32
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uint32_t address; // 32
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xenos::PrimitiveType source_type : 6; // 38
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xenos::IndexFormat format : 1; // 39
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uint32_t count : 16; // 55
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uint32_t reset : 1; // 56
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uint32_t count : 16; // 55
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uint32_t reset : 1; // 56
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};
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// Clearing the unused bits.
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