[D3D12] Fix bitfield lint errors

This commit is contained in:
Triang3l
2020-07-11 16:31:16 +03:00
parent 4bb0ca0e09
commit f8320d53d7
2 changed files with 7 additions and 7 deletions

View File

@@ -135,11 +135,11 @@ class PrimitiveConverter {
union ConvertedIndicesKey {
uint64_t value;
struct {
uint32_t address; // 32
uint32_t address; // 32
xenos::PrimitiveType source_type : 6; // 38
xenos::IndexFormat format : 1; // 39
uint32_t count : 16; // 55
uint32_t reset : 1; // 56
uint32_t count : 16; // 55
uint32_t reset : 1; // 56
};
// Clearing the unused bits.