[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places

This commit is contained in:
Triang3l
2019-10-19 23:30:53 +03:00
parent 3481f739a1
commit f83269cf8c
17 changed files with 716 additions and 498 deletions

View File

@@ -20,7 +20,6 @@
#include "xenia/base/ring_buffer.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/gpu/registers.h"
#include "xenia/gpu/sampler_info.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"