[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
This commit is contained in:
@@ -20,7 +20,6 @@
|
||||
#include "xenia/base/ring_buffer.h"
|
||||
#include "xenia/gpu/gpu_flags.h"
|
||||
#include "xenia/gpu/graphics_system.h"
|
||||
#include "xenia/gpu/registers.h"
|
||||
#include "xenia/gpu/sampler_info.h"
|
||||
#include "xenia/gpu/texture_info.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
|
||||
Reference in New Issue
Block a user