[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places

This commit is contained in:
Triang3l
2019-10-19 23:30:53 +03:00
parent 3481f739a1
commit f83269cf8c
17 changed files with 716 additions and 498 deletions

View File

@@ -171,7 +171,7 @@ class PipelineCache {
PipelineRenderTarget render_targets[4];
};
bool TranslateShader(D3D12Shader* shader, xenos::xe_gpu_program_cntl_t cntl,
bool TranslateShader(D3D12Shader* shader, reg::SQ_PROGRAM_CNTL cntl,
bool tessellated, PrimitiveType primitive_type);
bool GetCurrentStateDescription(