[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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@@ -138,7 +138,6 @@ class SharedMemory {
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// The 512 MB tiled buffer.
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static constexpr uint32_t kBufferSizeLog2 = 29;
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static constexpr uint32_t kBufferSize = 1 << kBufferSizeLog2;
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static constexpr uint32_t kAddressMask = kBufferSize - 1;
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ID3D12Resource* buffer_ = nullptr;
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D3D12_GPU_VIRTUAL_ADDRESS buffer_gpu_address_ = 0;
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D3D12_RESOURCE_STATES buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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