[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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@@ -503,6 +503,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kVSOutPosition,
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kVSOutClipDistance0123,
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kVSOutClipDistance45,
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// TODO(Triang3l): Use SV_CullDistance instead for
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// PA_CL_CLIP_CNTL::UCP_CULL_ONLY_ENA, but can't have more than 8 clip and
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// cull distances in total.
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kPSInInterpolators = 0,
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kPSInPointParameters = kPSInInterpolators + kInterpolatorCount,
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