[D3D12] Non-adaptive quad tessellation
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@@ -1358,6 +1358,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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case PrimitiveType::kTrianglePatch:
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primitive_topology = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
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break;
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case PrimitiveType::kQuadList:
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case PrimitiveType::kQuadPatch:
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primitive_topology = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
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break;
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