[D3D12] Non-adaptive quad tessellation

This commit is contained in:
Triang3l
2020-04-19 23:11:52 +03:00
parent e6068e0d64
commit f83809f7a1
3 changed files with 48 additions and 0 deletions

View File

@@ -1358,6 +1358,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
case PrimitiveType::kTrianglePatch:
primitive_topology = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
break;
case PrimitiveType::kQuadList:
case PrimitiveType::kQuadPatch:
primitive_topology = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
break;