Refactoring of function types. Also fixes some library import bugs.

This commit is contained in:
Ben Vanik
2014-01-30 00:22:55 -08:00
parent bdee924494
commit f85b83709e
21 changed files with 198 additions and 160 deletions

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@@ -23,7 +23,7 @@ using namespace alloy::runtime;
IVMFunction::IVMFunction(FunctionInfo* symbol_info) :
register_count_(0), intcode_count_(0), intcodes_(0),
source_map_count_(0), source_map_(0),
GuestFunction(symbol_info) {
Function(symbol_info) {
}
IVMFunction::~IVMFunction() {

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@@ -21,7 +21,7 @@ namespace backend {
namespace ivm {
class IVMFunction : public runtime::GuestFunction {
class IVMFunction : public runtime::Function {
public:
IVMFunction(runtime::FunctionInfo* symbol_info);
virtual ~IVMFunction();

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@@ -712,6 +712,13 @@ int Translate_CALL_INDIRECT_TRUE(TranslationContext& ctx, Instr* i) {
return DispatchToC(ctx, i, fns[i->src1.value->type]);
}
uint32_t IntCode_CALL_EXTERN(IntCodeState& ics, const IntCode* i) {
return IntCode_CALL_XX(ics, i, i->src1_reg);
}
int Translate_CALL_EXTERN(TranslationContext& ctx, Instr* i) {
return DispatchToC(ctx, i, IntCode_CALL_EXTERN);
}
uint32_t IntCode_RETURN(IntCodeState& ics, const IntCode* i) {
return IA_RETURN;
}
@@ -4009,6 +4016,7 @@ static const TranslateFn dispatch_table[] = {
Translate_CALL_TRUE,
Translate_CALL_INDIRECT,
Translate_CALL_INDIRECT_TRUE,
Translate_CALL_EXTERN,
Translate_RETURN,
Translate_RETURN_TRUE,

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@@ -96,12 +96,6 @@ void Dummy() {
//
}
void UnimplementedExtern(void* raw_context, ExternFunction* extern_fn) {
// TODO(benvanik): generate this thunk at runtime? or a shim?
auto thread_state = *((ThreadState**)raw_context);
extern_fn->Call(thread_state);
}
uint64_t DynamicRegisterLoad(void* raw_context, uint32_t address) {
auto thread_state = *((ThreadState**)raw_context);
auto cbs = thread_state->runtime()->access_callbacks();
@@ -149,44 +143,30 @@ void* ResolveFunctionSymbol(void* raw_context, FunctionInfo* symbol_info) {
Function* fn = NULL;
thread_state->runtime()->ResolveFunction(symbol_info->address(), &fn);
XEASSERTNOTNULL(fn);
XEASSERT(fn->type() == Function::USER_FUNCTION);
auto x64_fn = (X64Function*)fn;
return x64_fn->machine_code();
}
void* ResolveFunctionAddress(void* raw_context, uint64_t target_address) {
void* ResolveFunctionAddress(void* raw_context, uint32_t target_address) {
// TODO(benvanik): generate this thunk at runtime? or a shim?
auto thread_state = *((ThreadState**)raw_context);
Function* fn = NULL;
thread_state->runtime()->ResolveFunction(target_address, &fn);
XEASSERTNOTNULL(fn);
XEASSERT(fn->type() == Function::USER_FUNCTION);
auto x64_fn = (X64Function*)fn;
return x64_fn->machine_code();
}
void IssueCall(X64Emitter& e, FunctionInfo* symbol_info, uint32_t flags) {
// If we are an extern function, we can directly insert a call.
auto fn = symbol_info->function();
if (fn && fn->type() == Function::EXTERN_FUNCTION) {
auto extern_fn = (ExternFunction*)fn;
if (extern_fn->handler()) {
e.mov(e.rdx, (uint64_t)extern_fn->arg0());
e.mov(e.r8, (uint64_t)extern_fn->arg1());
e.mov(e.rax, (uint64_t)extern_fn->handler());
} else {
// Unimplemented - call dummy.
e.mov(e.rdx, (uint64_t)extern_fn);
e.mov(e.rax, (uint64_t)UnimplementedExtern);
}
} else {
// Generic call, resolve address.
// TODO(benvanik): caching/etc. For now this makes debugging easier.
e.mov(e.rdx, (uint64_t)symbol_info);
e.mov(e.rax, (uint64_t)ResolveFunctionSymbol);
e.call(e.rax);
e.mov(e.rcx, e.qword[e.rsp + 0]);
e.mov(e.rdx, e.qword[e.rcx + 8]); // membase
}
// Resolve address to the function to call and store in rax.
// TODO(benvanik): caching/etc. For now this makes debugging easier.
e.mov(e.rdx, (uint64_t)symbol_info);
e.mov(e.rax, (uint64_t)ResolveFunctionSymbol);
e.call(e.rax);
e.mov(e.rcx, e.qword[e.rsp + 0]);
e.mov(e.rdx, e.qword[e.rcx + 8]); // membase
// Actually jump/call to rax.
if (flags & CALL_TAIL) {
// TODO(benvanik): adjust stack?
e.add(e.rsp, 72);
@@ -198,6 +178,8 @@ void IssueCall(X64Emitter& e, FunctionInfo* symbol_info, uint32_t flags) {
}
}
void IssueCallIndirect(X64Emitter& e, Value* target, uint32_t flags) {
// Resolve address to the function to call and store in rax.
// TODO(benvanik): caching/etc. For now this makes debugging easier.
Reg64 r;
e.BeginOp(target, r, 0);
if (r != e.rdx) {
@@ -208,6 +190,8 @@ void IssueCallIndirect(X64Emitter& e, Value* target, uint32_t flags) {
e.call(e.rax);
e.mov(e.rcx, e.qword[e.rsp + 0]);
e.mov(e.rdx, e.qword[e.rcx + 8]); // membase
// Actually jump/call to rax.
if (flags & CALL_TAIL) {
// TODO(benvanik): adjust stack?
e.add(e.rsp, 72);
@@ -349,6 +333,17 @@ table->AddSequence(OPCODE_CALL_INDIRECT_TRUE, [](X64Emitter& e, Instr*& i) {
return true;
});
table->AddSequence(OPCODE_CALL_EXTERN, [](X64Emitter& e, Instr*& i) {
auto symbol_info = i->src1.symbol_info;
XEASSERT(symbol_info->behavior() == FunctionInfo::BEHAVIOR_EXTERN);
XEASSERTNOTNULL(symbol_info->extern_handler());
e.mov(e.rdx, (uint64_t)symbol_info->extern_arg0());
e.mov(e.r8, (uint64_t)symbol_info->extern_arg1());
CallNative(e, symbol_info->extern_handler());
i = e.Advance(i);
return true;
});
table->AddSequence(OPCODE_RETURN, [](X64Emitter& e, Instr*& i) {
// If this is the last instruction in the last block, just let us
// fall through.

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@@ -21,7 +21,7 @@ using namespace alloy::runtime;
X64Function::X64Function(FunctionInfo* symbol_info) :
machine_code_(NULL), code_size_(0),
GuestFunction(symbol_info) {
Function(symbol_info) {
}
X64Function::~X64Function() {

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@@ -20,7 +20,7 @@ namespace backend {
namespace x64 {
class X64Function : public runtime::GuestFunction {
class X64Function : public runtime::Function {
public:
X64Function(runtime::FunctionInfo* symbol_info);
virtual ~X64Function();