Moving threads to XHostThread and making shutdown not crash.

This commit is contained in:
Ben Vanik
2015-05-19 22:20:49 -07:00
parent 7a82ad839a
commit f88bf33b4f
22 changed files with 175 additions and 138 deletions

View File

@@ -19,6 +19,8 @@
#include "xenia/gpu/sampler_info.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
#include "xenia/emulator.h"
#include "xenia/kernel/objects/xthread.h"
#include "xenia/profiling.h"
#include "third_party/xxhash/xxhash.h"
@@ -99,12 +101,12 @@ bool CommandProcessor::Initialize(std::unique_ptr<GLContext> context) {
context_ = std::move(context);
worker_running_ = true;
worker_thread_ = std::thread([this]() {
xe::threading::set_name("GL4 Worker");
xe::Profiler::ThreadEnter("GL4 Worker");
WorkerMain();
xe::Profiler::ThreadExit();
});
worker_thread_ = new kernel::XHostThread(
graphics_system_->emulator()->kernel_state(), 128 * 1024, 0, [this]() {
WorkerThreadMain();
return 0;
});
worker_thread_->Create();
return true;
}
@@ -114,7 +116,8 @@ void CommandProcessor::Shutdown() {
worker_running_ = false;
SetEvent(write_ptr_index_event_);
worker_thread_.join();
worker_thread_->Wait(0, 0, 0, nullptr);
worker_thread_->Release();
all_pipelines_.clear();
all_shaders_.clear();
@@ -160,14 +163,16 @@ void CommandProcessor::EndTracing() {
void CommandProcessor::CallInThread(std::function<void()> fn) {
if (pending_fns_.empty() &&
worker_thread_.get_id() == std::this_thread::get_id()) {
worker_thread_ == kernel::XThread::GetCurrentThread()) {
fn();
} else {
pending_fns_.push(std::move(fn));
}
}
void CommandProcessor::WorkerMain() {
void CommandProcessor::WorkerThreadMain() {
xe::threading::set_name("GL4 Worker");
context_->MakeCurrent();
if (!SetupGL()) {
XEFATAL("Unable to setup command processor GL state");

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@@ -14,7 +14,6 @@
#include <functional>
#include <memory>
#include <queue>
#include <thread>
#include <unordered_map>
#include <vector>
@@ -28,6 +27,12 @@
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
namespace xe {
namespace kernel {
class XHostThread;
} // namespace kernel
} // namespace xe
namespace xe {
namespace gpu {
namespace gl4 {
@@ -134,7 +139,7 @@ class CommandProcessor {
} handles;
};
void WorkerMain();
void WorkerThreadMain();
bool SetupGL();
void ShutdownGL();
GLuint CreateGeometryProgram(const std::string& source);
@@ -226,8 +231,9 @@ class CommandProcessor {
TraceState trace_state_;
std::wstring trace_frame_path_;
std::thread worker_thread_;
std::atomic<bool> worker_running_;
kernel::XHostThread* worker_thread_;
std::unique_ptr<GLContext> context_;
SwapHandler swap_handler_;
std::queue<std::function<void()>> pending_fns_;

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@@ -47,9 +47,9 @@ void InitializeIfNeeded() {
void CleanupOnShutdown() {}
std::unique_ptr<GraphicsSystem> Create() {
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
InitializeIfNeeded();
return std::make_unique<GL4GraphicsSystem>();
return std::make_unique<GL4GraphicsSystem>(emulator);
}
} // namespace gl4

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@@ -18,7 +18,7 @@ namespace xe {
namespace gpu {
namespace gl4 {
std::unique_ptr<GraphicsSystem> Create();
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
} // namespace gl4
} // namespace gpu

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@@ -23,8 +23,8 @@ namespace gl4 {
extern "C" GLEWContext* glewGetContext();
GL4GraphicsSystem::GL4GraphicsSystem()
: GraphicsSystem(), timer_queue_(nullptr), vsync_timer_(nullptr) {}
GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
: GraphicsSystem(emulator), timer_queue_(nullptr), vsync_timer_(nullptr) {}
GL4GraphicsSystem::~GL4GraphicsSystem() = default;

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@@ -23,7 +23,7 @@ namespace gl4 {
class GL4GraphicsSystem : public GraphicsSystem {
public:
GL4GraphicsSystem();
GL4GraphicsSystem(Emulator* emulator);
~GL4GraphicsSystem() override;
X_STATUS Setup(cpu::Processor* processor, ui::PlatformLoop* target_loop,

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@@ -27,14 +27,14 @@ DEFINE_bool(vsync, true, "Enable VSYNC.");
namespace xe {
namespace gpu {
std::unique_ptr<GraphicsSystem> Create() {
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
if (FLAGS_gpu.compare("gl4") == 0) {
return xe::gpu::gl4::Create();
return xe::gpu::gl4::Create(emulator);
} else {
// Create best available.
std::unique_ptr<GraphicsSystem> best;
best = xe::gpu::gl4::Create();
best = xe::gpu::gl4::Create(emulator);
if (best) {
return best;
}

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@@ -21,9 +21,7 @@ class Emulator;
namespace xe {
namespace gpu {
std::unique_ptr<GraphicsSystem> Create();
std::unique_ptr<GraphicsSystem> CreateGL4();
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
} // namespace gpu
} // namespace xe

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@@ -17,8 +17,9 @@
namespace xe {
namespace gpu {
GraphicsSystem::GraphicsSystem()
: memory_(nullptr),
GraphicsSystem::GraphicsSystem(Emulator* emulator)
: emulator_(emulator),
memory_(nullptr),
processor_(nullptr),
target_loop_(nullptr),
target_window_(nullptr),

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@@ -25,6 +25,7 @@ class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
@@ -54,8 +55,9 @@ class GraphicsSystem {
virtual void ClearCaches() {}
protected:
GraphicsSystem();
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
ui::PlatformLoop* target_loop_;