Moving threads to XHostThread and making shutdown not crash.
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@@ -23,8 +23,8 @@ namespace gl4 {
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extern "C" GLEWContext* glewGetContext();
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GL4GraphicsSystem::GL4GraphicsSystem()
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: GraphicsSystem(), timer_queue_(nullptr), vsync_timer_(nullptr) {}
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GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
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: GraphicsSystem(emulator), timer_queue_(nullptr), vsync_timer_(nullptr) {}
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GL4GraphicsSystem::~GL4GraphicsSystem() = default;
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