Vulkan: Do near-exact lookups for the frontbuffer texture (may break everything).
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@@ -92,6 +92,8 @@ class TextureCache {
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// TODO(benvanik): ReadTexture.
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Texture* Lookup(const TextureInfo& texture_info);
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// Looks for a texture either containing or matching these parameters.
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// Caller is responsible for checking if the texture returned is an exact
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// match or just contains the texture given by the parameters.
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