Partial success on predicated tiling (depth buffer still bad).
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@@ -229,7 +229,7 @@ void Blitter::Draw(GLuint src_texture, Rect2D src_rect, Rect2D dest_rect,
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break;
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}
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glViewport(0, 0, dest_rect.width, dest_rect.height);
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glViewport(dest_rect.x, dest_rect.y, dest_rect.width, dest_rect.height);
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// TODO(benvanik): avoid this?
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GLint src_texture_width;
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