Partial success on predicated tiling (depth buffer still bad).

This commit is contained in:
Ben Vanik
2015-03-21 22:32:23 -07:00
parent 7c3225ee41
commit fa58eaa317
4 changed files with 77 additions and 50 deletions

View File

@@ -409,8 +409,8 @@ TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture(
it != read_buffer_textures_.end(); ++it) {
auto read_buffer_entry = *it;
if (read_buffer_entry->guest_address == texture_info.guest_address &&
read_buffer_entry->width == texture_info.size_2d.logical_width &&
read_buffer_entry->height == texture_info.size_2d.logical_height) {
read_buffer_entry->block_width == texture_info.size_2d.block_width &&
read_buffer_entry->block_height == texture_info.size_2d.block_height) {
// Found! Acquire the handle and remove the readbuffer entry.
read_buffer_textures_.erase(it);
entry->handle = read_buffer_entry->handle;
@@ -515,8 +515,8 @@ TextureCache::TextureEntry* TextureCache::LookupAddress(uint32_t guest_address,
const auto& texture_info = it->second->texture_info;
if (texture_info.guest_address == guest_address &&
texture_info.dimension == Dimension::k2D &&
texture_info.size_2d.logical_width == width &&
texture_info.size_2d.logical_height == height) {
texture_info.size_2d.input_width == width &&
texture_info.size_2d.input_height == height) {
return it->second;
}
}
@@ -524,16 +524,20 @@ TextureCache::TextureEntry* TextureCache::LookupAddress(uint32_t guest_address,
}
GLuint TextureCache::CopyTexture(Blitter* blitter, uint32_t guest_address,
uint32_t width, uint32_t height,
TextureFormat format, bool swap_channels,
GLuint src_texture, Rect2D src_rect,
Rect2D dest_rect) {
return ConvertTexture(blitter, guest_address, width, height, format,
swap_channels, src_texture, src_rect, dest_rect);
uint32_t logical_width,
uint32_t logical_height, uint32_t block_width,
uint32_t block_height, TextureFormat format,
bool swap_channels, GLuint src_texture,
Rect2D src_rect, Rect2D dest_rect) {
return ConvertTexture(blitter, guest_address, logical_width, logical_height,
block_width, block_height, format, swap_channels,
src_texture, src_rect, dest_rect);
}
GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
uint32_t width, uint32_t height,
uint32_t logical_width,
uint32_t logical_height,
uint32_t block_width, uint32_t block_height,
TextureFormat format, bool swap_channels,
GLuint src_texture, Rect2D src_rect,
Rect2D dest_rect) {
@@ -546,7 +550,8 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
// See if we have used a texture at this address before. If we have, we can
// reuse it.
// TODO(benvanik): better lookup matching format/etc?
auto texture_entry = LookupAddress(guest_address, width, height, format);
auto texture_entry =
LookupAddress(guest_address, block_width, block_height, format);
if (texture_entry) {
// Have existing texture.
assert_false(texture_entry->pending_invalidation);
@@ -571,8 +576,9 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
for (auto it = read_buffer_textures_.begin();
it != read_buffer_textures_.end(); ++it) {
const auto& entry = *it;
if (entry->guest_address == guest_address && entry->width == width &&
entry->height == height && entry->format == format) {
if (entry->guest_address == guest_address &&
entry->logical_width == logical_width &&
entry->logical_height == logical_height && entry->format == format) {
// Found an existing entry - just reupload.
if (config.format == GL_DEPTH_STENCIL) {
blitter->CopyDepthTexture(src_texture, src_rect, entry->handle,
@@ -591,14 +597,17 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
// of time we'll dump it.
auto entry = std::make_unique<ReadBufferTexture>();
entry->guest_address = guest_address;
entry->width = width;
entry->height = height;
entry->logical_width = logical_width;
entry->logical_height = logical_height;
entry->block_width = block_width;
entry->block_height = block_height;
entry->format = format;
glCreateTextures(GL_TEXTURE_2D, 1, &entry->handle);
glTextureParameteri(entry->handle, GL_TEXTURE_BASE_LEVEL, 0);
glTextureParameteri(entry->handle, GL_TEXTURE_MAX_LEVEL, 1);
glTextureStorage2D(entry->handle, 1, config.internal_format, width, height);
glTextureStorage2D(entry->handle, 1, config.internal_format, logical_width,
logical_height);
if (config.format == GL_DEPTH_STENCIL) {
blitter->CopyDepthTexture(src_texture, src_rect, entry->handle, dest_rect);
} else {