[D3D12] System constant setting and some cleanup
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@@ -165,8 +165,8 @@ bool SharedMemory::EndFrame(ID3D12GraphicsCommandList* command_list_setup,
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ID3D12Resource* upload_buffer;
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uint32_t upload_buffer_offset, upload_buffer_size;
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uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
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upload_range_length << page_size_log2_, upload_buffer,
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upload_buffer_offset, upload_buffer_size);
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upload_range_length << page_size_log2_, &upload_buffer,
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&upload_buffer_offset, &upload_buffer_size, nullptr);
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if (upload_buffer_mapping == nullptr) {
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XELOGE("Shared memory: Failed to get an upload buffer");
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break;
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