Converting HID API to use be<> auto swapping type.
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@@ -11,42 +11,40 @@
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#include <xenia/hid/hid-private.h>
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namespace xe {
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namespace hid {
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namespace nop {
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::nop;
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NopInputDriver::NopInputDriver(InputSystem* input_system)
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: InputDriver(input_system) {}
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NopInputDriver::~NopInputDriver() {}
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NopInputDriver::NopInputDriver(InputSystem* input_system) :
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InputDriver(input_system) {
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}
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NopInputDriver::~NopInputDriver() {
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}
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X_STATUS NopInputDriver::Setup() {
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return X_STATUS_SUCCESS;
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}
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X_STATUS NopInputDriver::Setup() { return X_STATUS_SUCCESS; }
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// TODO(benvanik): spoof a device so that games don't stop waiting for
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// a controller to be plugged in.
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X_RESULT NopInputDriver::GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
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X_RESULT NopInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::GetState(
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uint32_t user_index, X_INPUT_STATE& out_state) {
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X_RESULT NopInputDriver::GetState(uint32_t user_index,
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X_INPUT_STATE* out_state) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) {
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X_RESULT NopInputDriver::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
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X_RESULT NopInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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} // namespace nop
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} // namespace hid
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} // namespace xe
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