Making the GPU counter a vblank counter, not a timer.
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@@ -22,6 +22,7 @@ using namespace xe::gpu::d3d11;
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namespace {
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void __stdcall D3D11GraphicsSystemVsyncCallback(D3D11GraphicsSystem* gs, BOOLEAN) {
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gs->MarkVblank();
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gs->DispatchInterruptCallback(0);
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}
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