Changing calls/jmps to use the indirection table. Most games seem faster.
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@@ -133,6 +133,9 @@ class X64ThunkEmitter : public X64Emitter {
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// Function that guest code can call to transition into host code.
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GuestToHostThunk EmitGuestToHostThunk();
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// Function that thunks to the ResolveFunction in X64Emitter.
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ResolveFunctionThunk EmitResolveFunctionThunk();
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};
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} // namespace x64
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