[UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer
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@@ -20,7 +20,7 @@ namespace d3d12 {
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// Align to D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT not to waste any space if
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// it's smaller (the size of the heap backing the buffer will be aligned to
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// D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT anyway).
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D3D12UploadBufferPool::D3D12UploadBufferPool(D3D12Provider& provider,
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D3D12UploadBufferPool::D3D12UploadBufferPool(const D3D12Provider& provider,
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size_t page_size)
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: GraphicsUploadBufferPool(xe::align(
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page_size, size_t(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT))),
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