[D3D12] PIX: Capture with F4, disable tiled resources when attached

This commit is contained in:
Triang3l
2018-10-08 12:05:15 +03:00
parent 16dc6e4100
commit fccebae703
6 changed files with 62 additions and 2 deletions

View File

@@ -30,6 +30,10 @@ class D3D12Provider : public GraphicsProvider {
std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
// nullptr if PIX not attached.
IDXGraphicsAnalysis* GetGraphicsAnalysis() const {
return graphics_analysis_;
}
ID3D12Device* GetDevice() const { return device_; }
ID3D12CommandQueue* GetDirectQueue() const { return direct_queue_; }
@@ -69,6 +73,7 @@ class D3D12Provider : public GraphicsProvider {
bool Initialize();
IDXGIFactory2* dxgi_factory_ = nullptr;
IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
ID3D12Device* device_ = nullptr;
ID3D12CommandQueue* direct_queue_ = nullptr;