Fixing #105 enough to get the games moving along.
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@@ -426,8 +426,12 @@ XEEMITTER(mcrfs, 0xFC000080, X )(PPCHIRBuilder& f, InstrData& i) {
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}
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XEEMITTER(mffsx, 0xFC00048E, X )(PPCHIRBuilder& f, InstrData& i) {
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XEINSTRNOTIMPLEMENTED();
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return 1;
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if (i.X.Rc) {
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XEINSTRNOTIMPLEMENTED();
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return 1;
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}
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f.StoreFPR(i.X.RT, f.Cast(f.LoadFPSCR(), FLOAT64_TYPE));
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return 0;
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}
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XEEMITTER(mtfsb0x, 0xFC00008C, X )(PPCHIRBuilder& f, InstrData& i) {
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@@ -441,8 +445,19 @@ XEEMITTER(mtfsb1x, 0xFC00004C, X )(PPCHIRBuilder& f, InstrData& i) {
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}
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XEEMITTER(mtfsfx, 0xFC00058E, XFL)(PPCHIRBuilder& f, InstrData& i) {
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XEINSTRNOTIMPLEMENTED();
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return 1;
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if (i.XFL.Rc) {
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XEINSTRNOTIMPLEMENTED();
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return 1;
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}
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if (i.XFL.L) {
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// Move/shift.
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XEINSTRNOTIMPLEMENTED();
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return 1;
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} else {
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// Directly store.
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f.StoreFPSCR(f.Cast(f.LoadFPR(i.XFL.RB), INT64_TYPE));
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}
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return 0;
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}
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XEEMITTER(mtfsfix, 0xFC00010C, X )(PPCHIRBuilder& f, InstrData& i) {
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