Fixing #105 enough to get the games moving along.
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@@ -268,6 +268,15 @@ void PPCHIRBuilder::UpdateCR6(Value* src_value) {
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StoreContext(offsetof(PPCContext, cr6.cr6_none_equal), IsFalse(src_value));
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}
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Value* PPCHIRBuilder::LoadFPSCR() {
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return LoadContext(offsetof(PPCContext, fpscr), INT64_TYPE);
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}
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void PPCHIRBuilder::StoreFPSCR(Value* value) {
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XEASSERT(value->type == INT64_TYPE);
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StoreContext(offsetof(PPCContext, fpscr), value);
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}
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Value* PPCHIRBuilder::LoadXER() {
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XEASSERTALWAYS();
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return NULL;
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