Fixing #105 enough to get the games moving along.
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@@ -49,6 +49,8 @@ public:
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void UpdateCR(uint32_t n, Value* lhs, bool is_signed = true);
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void UpdateCR(uint32_t n, Value* lhs, Value* rhs, bool is_signed = true);
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void UpdateCR6(Value* src_value);
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Value* LoadFPSCR();
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void StoreFPSCR(Value* value);
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Value* LoadXER();
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void StoreXER(Value* value);
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//void UpdateXERWithOverflow();
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