Shuffling files around.

This commit is contained in:
Ben Vanik
2015-07-17 01:15:12 -07:00
parent 756d414386
commit fd893f730b
6 changed files with 29 additions and 21 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/app/emulator_window.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#include "xenia/base/threading.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/emulator.h"
#include "xenia/profiling.h"
namespace xe {
namespace app {
using xe::ui::KeyEvent;
using xe::ui::MenuItem;
using xe::ui::MouseEvent;
using xe::ui::UIEvent;
const std::wstring kBaseTitle = L"xenia";
EmulatorWindow::EmulatorWindow(Emulator* emulator)
: emulator_(emulator),
loop_(ui::Loop::Create()),
window_(ui::Window::Create(loop_.get(), kBaseTitle)) {}
EmulatorWindow::~EmulatorWindow() = default;
std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
emulator_window->loop()->PostSynchronous([&emulator_window]() {
xe::threading::set_name("Win32 Loop");
xe::Profiler::ThreadEnter("Win32 Loop");
if (!emulator_window->Initialize()) {
XEFATAL("Failed to initialize main window");
exit(1);
}
});
return emulator_window;
}
bool EmulatorWindow::Initialize() {
if (!window_->Initialize()) {
XELOGE("Failed to initialize platform window");
return false;
}
UpdateTitle();
window_->on_closed.AddListener([this](UIEvent& e) {
loop_->Quit();
// TODO(benvanik): proper exit.
XELOGI("User-initiated death!");
exit(1);
});
loop_->on_quit.AddListener([this](UIEvent& e) { window_.reset(); });
window_->on_key_down.AddListener([this](KeyEvent& e) {
bool handled = true;
switch (e.key_code()) {
case 0x0D: { // numpad enter
CpuTimeScalarReset();
} break;
case 0x6D: { // numpad minus
CpuTimeScalarSetHalf();
} break;
case 0x6B: { // numpad plus
CpuTimeScalarSetDouble();
} break;
case 0x73: { // VK_F4
GpuTraceFrame();
} break;
case 0x74: { // VK_F5
GpuClearCaches();
} break;
case 0x7A: { // VK_F11
ToggleFullscreen();
} break;
case 0x1B: { // VK_ESCAPE
// Allow users to escape fullscreen (but not enter it).
if (window_->is_fullscreen()) {
window_->ToggleFullscreen(false);
}
} break;
case 0x70: { // VK_F1
ShowHelpWebsite();
} break;
default: { handled = false; } break;
}
e.set_handled(handled);
});
// Main menu.
// FIXME: This code is really messy.
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
{
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
L"Alt+F4",
[this]() { window_->Close(); }));
}
main_menu->AddChild(std::move(file_menu));
// CPU menu.
auto cpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&CPU");
{
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"&Reset Time Scalar", L"Numpad Enter",
std::bind(&EmulatorWindow::CpuTimeScalarReset, this)));
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Time Scalar /= 2", L"Numpad -",
std::bind(&EmulatorWindow::CpuTimeScalarSetHalf, this)));
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Time Scalar *= 2", L"Numpad +",
std::bind(&EmulatorWindow::CpuTimeScalarSetDouble, this)));
}
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
{
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
L"Toggle Profiler &Display", L"Tab",
[]() { Profiler::ToggleDisplay(); }));
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
L"&Pause/Resume Profiler", L"`",
[]() { Profiler::TogglePause(); }));
}
main_menu->AddChild(std::move(cpu_menu));
// GPU menu.
auto gpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&GPU");
{
gpu_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Trace Frame", L"F4",
std::bind(&EmulatorWindow::GpuTraceFrame, this)));
}
gpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
{
gpu_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Clear Caches", L"F5",
std::bind(&EmulatorWindow::GpuClearCaches, this)));
}
main_menu->AddChild(std::move(gpu_menu));
// Window menu.
auto window_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Window");
{
window_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Fullscreen", L"F11",
std::bind(&EmulatorWindow::ToggleFullscreen, this)));
}
main_menu->AddChild(std::move(window_menu));
// Help menu.
auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Help");
{
help_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Website...", L"F1",
std::bind(&EmulatorWindow::ShowHelpWebsite, this)));
help_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"&About...",
[this]() { LaunchBrowser("http://xenia.jp/about/"); }));
}
main_menu->AddChild(std::move(help_menu));
window_->set_main_menu(std::move(main_menu));
window_->Resize(1280, 720);
return true;
}
void EmulatorWindow::CpuTimeScalarReset() {
Clock::set_guest_time_scalar(1.0);
UpdateTitle();
}
void EmulatorWindow::CpuTimeScalarSetHalf() {
Clock::set_guest_time_scalar(Clock::guest_time_scalar() / 2.0);
UpdateTitle();
}
void EmulatorWindow::CpuTimeScalarSetDouble() {
Clock::set_guest_time_scalar(Clock::guest_time_scalar() * 2.0);
UpdateTitle();
}
void EmulatorWindow::GpuTraceFrame() {
emulator()->graphics_system()->RequestFrameTrace();
}
void EmulatorWindow::GpuClearCaches() {
emulator()->graphics_system()->ClearCaches();
}
void EmulatorWindow::ToggleFullscreen() {
window_->ToggleFullscreen(!window_->is_fullscreen());
}
void EmulatorWindow::ShowHelpWebsite() { LaunchBrowser("http://xenia.jp"); }
void EmulatorWindow::UpdateTitle() {
std::wstring title(kBaseTitle);
if (Clock::guest_time_scalar() != 1.0) {
title += L" (@";
title += xe::to_wstring(std::to_string(Clock::guest_time_scalar()));
title += L"x)";
}
window_->set_title(title);
}
} // namespace app
} // namespace xe

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APP_EMULATOR_WINDOW_H_
#define XENIA_APP_EMULATOR_WINDOW_H_
#include <memory>
#include "xenia/ui/loop.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace app {
class EmulatorWindow {
public:
virtual ~EmulatorWindow();
static std::unique_ptr<EmulatorWindow> Create(Emulator* emulator);
Emulator* emulator() const { return emulator_; }
ui::Loop* loop() const { return loop_.get(); }
ui::Window* window() const { return window_.get(); }
private:
explicit EmulatorWindow(Emulator* emulator);
bool Initialize();
void UpdateTitle();
void CpuTimeScalarReset();
void CpuTimeScalarSetHalf();
void CpuTimeScalarSetDouble();
void GpuTraceFrame();
void GpuClearCaches();
void ToggleFullscreen();
void ShowHelpWebsite();
Emulator* emulator_;
std::unique_ptr<ui::Loop> loop_;
std::unique_ptr<ui::Window> window_;
};
} // namespace app
} // namespace xe
#endif // XENIA_APP_EMULATOR_WINDOW_H_

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//{{NO_DEPENDENCIES}}
#include "third_party\\elemental-forms\\resources.rc"
//IDR_xe_ui_main_resources_skin_bg_tile_png RCDATA ".\\resources\\skin\\bg_tile.png"

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src/xenia/app/xenia_main.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/emulator.h"
#include "xenia/kernel/kernel.h"
#include "xenia/profiling.h"
#include "xenia/ui/file_picker.h"
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
namespace xe {
namespace app {
int xenia_main(std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"");
// Main emulator display window.
auto emulator_window = EmulatorWindow::Create(emulator.get());
// Setup and initialize all subsystems. If we can't do something
// (unsupported system, memory issues, etc) this will fail early.
X_STATUS result = emulator->Setup(emulator_window->window());
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return 1;
}
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
if (!FLAGS_target.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target);
} else {
// Passed as an unnamed argument.
path = args[1];
}
}
// If no path passed, ask the user.
if (path.empty()) {
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path);
if (XFAILED(result)) {
XELOGE("Failed to launch target: %.8X", result);
return 1;
}
// Wait until we are exited.
emulator->display_window()->loop()->AwaitQuit();
}
emulator.reset();
emulator_window.reset();
Profiler::Dump();
Profiler::Shutdown();
return 0;
}
} // namespace app
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::app::xenia_main);