Shuffling files around.
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src/xenia/app/emulator_window.cc
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227
src/xenia/app/emulator_window.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/app/emulator_window.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/platform.h"
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#include "xenia/base/threading.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/emulator.h"
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#include "xenia/profiling.h"
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namespace xe {
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namespace app {
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using xe::ui::KeyEvent;
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using xe::ui::MenuItem;
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using xe::ui::MouseEvent;
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using xe::ui::UIEvent;
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const std::wstring kBaseTitle = L"xenia";
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EmulatorWindow::EmulatorWindow(Emulator* emulator)
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: emulator_(emulator),
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loop_(ui::Loop::Create()),
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window_(ui::Window::Create(loop_.get(), kBaseTitle)) {}
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EmulatorWindow::~EmulatorWindow() = default;
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std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
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std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
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emulator_window->loop()->PostSynchronous([&emulator_window]() {
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xe::threading::set_name("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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if (!emulator_window->Initialize()) {
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XEFATAL("Failed to initialize main window");
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exit(1);
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}
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});
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return emulator_window;
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}
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bool EmulatorWindow::Initialize() {
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if (!window_->Initialize()) {
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XELOGE("Failed to initialize platform window");
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return false;
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}
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UpdateTitle();
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window_->on_closed.AddListener([this](UIEvent& e) {
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loop_->Quit();
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// TODO(benvanik): proper exit.
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XELOGI("User-initiated death!");
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exit(1);
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});
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loop_->on_quit.AddListener([this](UIEvent& e) { window_.reset(); });
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window_->on_key_down.AddListener([this](KeyEvent& e) {
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bool handled = true;
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switch (e.key_code()) {
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case 0x0D: { // numpad enter
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CpuTimeScalarReset();
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} break;
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case 0x6D: { // numpad minus
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CpuTimeScalarSetHalf();
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} break;
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case 0x6B: { // numpad plus
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CpuTimeScalarSetDouble();
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} break;
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case 0x73: { // VK_F4
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GpuTraceFrame();
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} break;
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case 0x74: { // VK_F5
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GpuClearCaches();
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} break;
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case 0x7A: { // VK_F11
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ToggleFullscreen();
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} break;
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case 0x1B: { // VK_ESCAPE
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// Allow users to escape fullscreen (but not enter it).
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if (window_->is_fullscreen()) {
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window_->ToggleFullscreen(false);
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}
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} break;
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case 0x70: { // VK_F1
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ShowHelpWebsite();
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} break;
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default: { handled = false; } break;
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}
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e.set_handled(handled);
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});
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// Main menu.
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// FIXME: This code is really messy.
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auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
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auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
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{
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
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L"Alt+F4",
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[this]() { window_->Close(); }));
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}
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main_menu->AddChild(std::move(file_menu));
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// CPU menu.
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auto cpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&CPU");
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{
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, L"&Reset Time Scalar", L"Numpad Enter",
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std::bind(&EmulatorWindow::CpuTimeScalarReset, this)));
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, L"Time Scalar /= 2", L"Numpad -",
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std::bind(&EmulatorWindow::CpuTimeScalarSetHalf, this)));
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cpu_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, L"Time Scalar *= 2", L"Numpad +",
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std::bind(&EmulatorWindow::CpuTimeScalarSetDouble, this)));
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}
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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{
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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L"Toggle Profiler &Display", L"Tab",
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[]() { Profiler::ToggleDisplay(); }));
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cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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L"&Pause/Resume Profiler", L"`",
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[]() { Profiler::TogglePause(); }));
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}
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main_menu->AddChild(std::move(cpu_menu));
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// GPU menu.
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auto gpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&GPU");
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{
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gpu_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, L"&Trace Frame", L"F4",
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std::bind(&EmulatorWindow::GpuTraceFrame, this)));
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}
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gpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
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{
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gpu_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, L"&Clear Caches", L"F5",
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std::bind(&EmulatorWindow::GpuClearCaches, this)));
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}
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main_menu->AddChild(std::move(gpu_menu));
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// Window menu.
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auto window_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Window");
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{
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window_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, L"&Fullscreen", L"F11",
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std::bind(&EmulatorWindow::ToggleFullscreen, this)));
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}
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main_menu->AddChild(std::move(window_menu));
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// Help menu.
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auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Help");
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{
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help_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, L"&Website...", L"F1",
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std::bind(&EmulatorWindow::ShowHelpWebsite, this)));
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help_menu->AddChild(MenuItem::Create(
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MenuItem::Type::kString, L"&About...",
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[this]() { LaunchBrowser("http://xenia.jp/about/"); }));
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}
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main_menu->AddChild(std::move(help_menu));
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window_->set_main_menu(std::move(main_menu));
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window_->Resize(1280, 720);
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return true;
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}
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void EmulatorWindow::CpuTimeScalarReset() {
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Clock::set_guest_time_scalar(1.0);
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UpdateTitle();
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}
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void EmulatorWindow::CpuTimeScalarSetHalf() {
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Clock::set_guest_time_scalar(Clock::guest_time_scalar() / 2.0);
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UpdateTitle();
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}
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void EmulatorWindow::CpuTimeScalarSetDouble() {
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Clock::set_guest_time_scalar(Clock::guest_time_scalar() * 2.0);
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UpdateTitle();
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}
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void EmulatorWindow::GpuTraceFrame() {
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emulator()->graphics_system()->RequestFrameTrace();
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}
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void EmulatorWindow::GpuClearCaches() {
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emulator()->graphics_system()->ClearCaches();
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}
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void EmulatorWindow::ToggleFullscreen() {
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window_->ToggleFullscreen(!window_->is_fullscreen());
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}
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void EmulatorWindow::ShowHelpWebsite() { LaunchBrowser("http://xenia.jp"); }
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void EmulatorWindow::UpdateTitle() {
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std::wstring title(kBaseTitle);
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if (Clock::guest_time_scalar() != 1.0) {
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title += L" (@";
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title += xe::to_wstring(std::to_string(Clock::guest_time_scalar()));
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title += L"x)";
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}
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window_->set_title(title);
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}
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} // namespace app
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} // namespace xe
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