Removing PAL.
This commit is contained in:
@@ -29,7 +29,7 @@ GraphicsSystem::GraphicsSystem(Emulator* emulator) :
|
||||
running_(false), driver_(nullptr),
|
||||
command_processor_(nullptr),
|
||||
interrupt_callback_(0), interrupt_callback_data_(0),
|
||||
last_interrupt_time_(0), thread_wait_(nullptr) {
|
||||
thread_wait_(nullptr) {
|
||||
// Create the run loop used for any windows/etc.
|
||||
// This must be done on the thread we create the driver.
|
||||
run_loop_ = xe_run_loop_create();
|
||||
@@ -193,7 +193,6 @@ void GraphicsSystem::DispatchInterruptCallback(
|
||||
}
|
||||
|
||||
// NOTE: we may be executing in some random thread.
|
||||
last_interrupt_time_ = xe_pal_now();
|
||||
if (!interrupt_callback_) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user