Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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src/alloy/core.h
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51
src/alloy/core.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_CORE_H_
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#define ALLOY_CORE_H_
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// TODO(benvanik): move the common stuff into here?
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#include <xenia/common.h>
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#include <alloy/arena.h>
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#include <alloy/mutex.h>
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#include <alloy/string_buffer.h>
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namespace alloy {
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typedef struct XECACHEALIGN vec128_s {
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union {
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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struct {
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uint32_t ix;
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uint32_t iy;
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uint32_t iz;
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uint32_t iw;
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};
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float f4[4];
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uint32_t i4[4];
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uint16_t s8[8];
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uint8_t b16[16];
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struct {
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uint64_t low;
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uint64_t high;
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};
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};
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} vec128_t;
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} // namespace alloy
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#endif // ALLOY_CORE_H_
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