Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

51
src/alloy/core.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_CORE_H_
#define ALLOY_CORE_H_
// TODO(benvanik): move the common stuff into here?
#include <xenia/common.h>
#include <alloy/arena.h>
#include <alloy/mutex.h>
#include <alloy/string_buffer.h>
namespace alloy {
typedef struct XECACHEALIGN vec128_s {
union {
struct {
float x;
float y;
float z;
float w;
};
struct {
uint32_t ix;
uint32_t iy;
uint32_t iz;
uint32_t iw;
};
float f4[4];
uint32_t i4[4];
uint16_t s8[8];
uint8_t b16[16];
struct {
uint64_t low;
uint64_t high;
};
};
} vec128_t;
} // namespace alloy
#endif // ALLOY_CORE_H_