Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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src/alloy/frontend/frontend.h
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src/alloy/frontend/frontend.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_FRONTEND_FRONTEND_H_
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#define ALLOY_FRONTEND_FRONTEND_H_
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#include <alloy/core.h>
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#include <alloy/memory.h>
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#include <alloy/runtime/function.h>
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#include <alloy/runtime/symbol_info.h>
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namespace alloy { namespace runtime {
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class Runtime;
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} }
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namespace alloy {
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namespace frontend {
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class Frontend {
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public:
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Frontend(runtime::Runtime* runtime);
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virtual ~Frontend();
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runtime::Runtime* runtime() const { return runtime_; }
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Memory* memory() const;
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virtual int Initialize();
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virtual int DeclareFunction(
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runtime::FunctionInfo* symbol_info) = 0;
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virtual int DefineFunction(
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runtime::FunctionInfo* symbol_info,
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runtime::Function** out_function) = 0;
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protected:
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runtime::Runtime* runtime_;
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};
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} // namespace frontend
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} // namespace alloy
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#endif // ALLOY_FRONTEND_FRONTEND_H_
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