Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

65
src/alloy/mutex_posix.cc Normal file
View File

@@ -0,0 +1,65 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/mutex.h>
using namespace alloy;
namespace alloy {
struct Mutex_t {
pthread_mutex_t value;
};
} // namespace alloy
Mutex* alloy::AllocMutex(uint32_t spin_count) {
Mutex* mutex = (Mutex*)calloc(1, sizeof(Mutex));
int result = pthread_mutex_init(&mutex->value, NULL);
switch (result) {
case ENOMEM:
case EINVAL:
xe_free(mutex);
return NULL;
}
return mutex;
}
void alloy::FreeMutex(Mutex* mutex) {
int result = pthread_mutex_destroy(&mutex->value);
switch (result) {
case EBUSY:
case EINVAL:
break;
default:
break;
}
free(mutex);
}
int alloy::LockMutex(Mutex* mutex) {
return pthread_mutex_lock(&mutex->value) == EINVAL ? 1 : 0;
}
int alloy::TryLockMutex(Mutex* mutex) {
int result = pthread_mutex_trylock(&mutex->value);
switch (result) {
case EBUSY:
case EINVAL:
return 1;
default:
return 0;
}
}
int alloy::UnlockMutex(Mutex* mutex) {
return pthread_mutex_unlock(&mutex->value) == EINVAL ? 1 : 0;
}