Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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src/alloy/runtime/thread_state.h
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52
src/alloy/runtime/thread_state.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
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#define ALLOY_RUNTIME_THREAD_STATE_H_
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#include <alloy/core.h>
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#include <alloy/memory.h>
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namespace alloy {
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namespace runtime {
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class Runtime;
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class ThreadState {
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public:
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ThreadState(Runtime* runtime, uint32_t thread_id);
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virtual ~ThreadState();
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Runtime* runtime() const { return runtime_; }
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Memory* memory() const { return memory_; }
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uint32_t thread_id() const { return thread_id_; }
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void* backend_data() const { return backend_data_; }
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void* raw_context() const { return raw_context_; }
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static void Bind(ThreadState* thread_state);
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static ThreadState* Get();
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static uint32_t GetThreadID();
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protected:
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Runtime* runtime_;
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Memory* memory_;
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uint32_t thread_id_;
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void* backend_data_;
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void* raw_context_;
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};
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} // namespace runtime
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} // namespace alloy
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#endif // ALLOY_RUNTIME_THREAD_STATE_H_
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