Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
#define ALLOY_RUNTIME_THREAD_STATE_H_
#include <alloy/core.h>
#include <alloy/memory.h>
namespace alloy {
namespace runtime {
class Runtime;
class ThreadState {
public:
ThreadState(Runtime* runtime, uint32_t thread_id);
virtual ~ThreadState();
Runtime* runtime() const { return runtime_; }
Memory* memory() const { return memory_; }
uint32_t thread_id() const { return thread_id_; }
void* backend_data() const { return backend_data_; }
void* raw_context() const { return raw_context_; }
static void Bind(ThreadState* thread_state);
static ThreadState* Get();
static uint32_t GetThreadID();
protected:
Runtime* runtime_;
Memory* memory_;
uint32_t thread_id_;
void* backend_data_;
void* raw_context_;
};
} // namespace runtime
} // namespace alloy
#endif // ALLOY_RUNTIME_THREAD_STATE_H_