Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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src/alloy/string_buffer.h
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41
src/alloy/string_buffer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_STRING_BUFFER_H_
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#define ALLOY_STRING_BUFFER_H_
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#include <alloy/core.h>
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namespace alloy {
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class StringBuffer {
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public:
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StringBuffer(size_t initial_capacity = 0);
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~StringBuffer();
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void Reset();
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void Append(const char* format, ...);
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const char* GetString();
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char* ToString();
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private:
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char* buffer_;
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size_t capacity_;
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size_t offset_;
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};
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} // namespace alloy
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#endif // ALLOY_STRING_BUFFER_H_
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