Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_XEX_MODULE_H_
#define XENIA_CPU_XEX_MODULE_H_
#include <alloy/runtime/module.h>
#include <xenia/core.h>
#include <xenia/kernel/xex2.h>
namespace xe {
namespace cpu {
class XenonRuntime;
class XexModule : public alloy::runtime::Module {
public:
XexModule(XenonRuntime* runtime);
virtual ~XexModule();
int Load(const char* name, const char* path, xe_xex2_ref xex);
virtual const char* name() const { return name_; }
virtual bool ContainsAddress(uint64_t address);
private:
int SetupImports(xe_xex2_ref xex);
int SetupLibraryImports(const xe_xex2_import_library_t* library);
int FindSaveRest();
private:
XenonRuntime* runtime_;
char* name_;
char* path_;
xe_xex2_ref xex_;
uint64_t base_address_;
uint64_t low_address_;
uint64_t high_address_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_XEX_MODULE_H_