Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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@@ -17,7 +17,6 @@
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XEDECLARECLASS1(xe, ExportResolver);
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XEDECLARECLASS2(xe, apu, AudioSystem);
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XEDECLARECLASS2(xe, cpu, Backend);
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XEDECLARECLASS2(xe, cpu, Processor);
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XEDECLARECLASS2(xe, dbg, Debugger);
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XEDECLARECLASS2(xe, gpu, GraphicsSystem);
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@@ -36,7 +35,7 @@ public:
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~Emulator();
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const xechar_t* command_line() const { return command_line_; }
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xe_memory_ref memory() const { return memory_; }
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Memory* memory() const { return memory_; }
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dbg::Debugger* debugger() const { return debugger_; }
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@@ -55,12 +54,11 @@ public:
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X_STATUS LaunchDiscImage(const xechar_t* path);
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private:
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xechar_t command_line_[XE_MAX_PATH];
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xe_memory_ref memory_;
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xechar_t command_line_[XE_MAX_PATH];
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Memory* memory_;
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dbg::Debugger* debugger_;
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cpu::Backend* cpu_backend_;
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cpu::Processor* processor_;
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apu::AudioSystem* audio_system_;
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gpu::GraphicsSystem* graphics_system_;
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