Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

View File

@@ -17,18 +17,16 @@
using namespace xe;
using namespace xe::cpu::ppc;
using namespace xe::cpu;
using namespace xe::gpu;
using namespace xe::gpu::xenos;
GraphicsSystem::GraphicsSystem(Emulator* emulator) :
emulator_(emulator),
emulator_(emulator), memory_(emulator->memory()),
thread_(0), running_(false), driver_(0), worker_(0),
interrupt_callback_(0), interrupt_callback_data_(0),
last_interrupt_time_(0), swap_pending_(false) {
memory_ = xe_memory_retain(emulator->memory());
// Create the run loop used for any windows/etc.
// This must be done on the thread we create the driver.
run_loop_ = xe_run_loop_create();
@@ -43,7 +41,6 @@ GraphicsSystem::~GraphicsSystem() {
delete worker_;
xe_run_loop_release(run_loop_);
xe_memory_release(memory_);
}
X_STATUS GraphicsSystem::Setup() {
@@ -132,11 +129,11 @@ void GraphicsSystem::EnableReadPointerWriteBack(uint32_t ptr,
worker_->EnableReadPointerWriteBack(ptr, block_size);
}
bool GraphicsSystem::HandlesRegister(uint32_t addr) {
bool GraphicsSystem::HandlesRegister(uint64_t addr) {
return (addr & 0xFFFF0000) == 0x7FC80000;
}
uint64_t GraphicsSystem::ReadRegister(uint32_t addr) {
uint64_t GraphicsSystem::ReadRegister(uint64_t addr) {
uint32_t r = addr & 0xFFFF;
XELOGGPU("ReadRegister(%.4X)", r);
@@ -155,7 +152,7 @@ uint64_t GraphicsSystem::ReadRegister(uint32_t addr) {
return regs->values[r].u32;
}
void GraphicsSystem::WriteRegister(uint32_t addr, uint64_t value) {
void GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) {
uint32_t r = addr & 0xFFFF;
XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);