Initial Alloy implementation.
This is a regression in functionality and performance, but a much better foundation for the future of the project (I think). It can run basic apps under an SSA interpreter but doesn't support some of the features required to do real 360 apps yet.
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@@ -26,7 +26,7 @@ namespace xam {
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SHIM_CALL XGetAVPack_shim(
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xe_ppc_state_t* ppc_state, XamState* state) {
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PPCContext* ppc_state, XamState* state) {
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// DWORD
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// Not sure what the values are for this, but 6 is VGA.
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// Other likely values are 3/4/8 for HDMI or something.
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@@ -37,7 +37,7 @@ SHIM_CALL XGetAVPack_shim(
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SHIM_CALL XGetGameRegion_shim(
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xe_ppc_state_t* ppc_state, XamState* state) {
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PPCContext* ppc_state, XamState* state) {
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XELOGD("XGetGameRegion()");
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SHIM_SET_RETURN(XEX_REGION_ALL);
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@@ -45,7 +45,7 @@ SHIM_CALL XGetGameRegion_shim(
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SHIM_CALL XGetLanguage_shim(
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xe_ppc_state_t* ppc_state, XamState* state) {
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PPCContext* ppc_state, XamState* state) {
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XELOGD("XGetLanguage()");
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uint32_t desired_language = X_LANGUAGE_ENGLISH;
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