Initial Alloy implementation.

This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
This commit is contained in:
Ben Vanik
2013-12-06 22:57:16 -08:00
parent 68b8737a58
commit fdb6a5cfa3
215 changed files with 20167 additions and 16704 deletions

View File

@@ -26,7 +26,7 @@ namespace xam {
SHIM_CALL XGetAVPack_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
PPCContext* ppc_state, XamState* state) {
// DWORD
// Not sure what the values are for this, but 6 is VGA.
// Other likely values are 3/4/8 for HDMI or something.
@@ -37,7 +37,7 @@ SHIM_CALL XGetAVPack_shim(
SHIM_CALL XGetGameRegion_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
PPCContext* ppc_state, XamState* state) {
XELOGD("XGetGameRegion()");
SHIM_SET_RETURN(XEX_REGION_ALL);
@@ -45,7 +45,7 @@ SHIM_CALL XGetGameRegion_shim(
SHIM_CALL XGetLanguage_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
PPCContext* ppc_state, XamState* state) {
XELOGD("XGetLanguage()");
uint32_t desired_language = X_LANGUAGE_ENGLISH;