[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
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@@ -470,8 +470,10 @@ class RenderTargetCache {
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};
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};
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};
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// Base in the lower 11 bits, pitch above.
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uint32_t base_pitch_tiles;
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// 0:10 - EDRAM base in tiles.
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// 11 - whether it's a depth render target.
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// 12: - EDRAM pitch in tiles.
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uint32_t base_depth_pitch;
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};
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// EDRAM pipelines.
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static const EDRAMLoadStoreModeInfo
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